


There are some individual concerns we’ve seen that we’re not currently planning to address and we wanted to give the community a heads-up. We’ll share release plans as work progresses in the coming weeks-please be assured that the team is hard at work on standing these features up. As with Remastered, these and other features will be included in a major patch for Reforged, which will also address the issue for players of the original game. At BlizzCon we talked a lot about how the team is actively working on standing up the back-end to ensure a smooth transition to this new MMR system, much like we did with StarCraft: Remastered. Please keep an eye out for the patch notes for a detailed list of all the bug fixes.Īnother area of concern we’re seeing is regarding online features such as leaderboards and clans, which applies to all Warcraft III players, including those who haven’t purchased Reforged. The patch will also address many other known issues, such as fixing some portrait animations and audio bugs, implementing some UI fixes, and more. We expect to release that late this week. We’ve identified the bug causing the colors and shading to look different from the original Warcraft III, and we’re testing a fix that will be incorporated in a larger patch addressing this issue and others. One of the concerns with Reforged that we’ve seen are the visuals when selecting Classic Mode. This game is an integral part of the Blizzard DNA, with a team that loves Warcraft III, and we’re looking forward to pouring our hearts into Reforged and the Warcraft III community for the long term. The next few patches and updates we’ll discuss below are just part of our ongoing plans.

Separate from that, we’ve seen community feedback about different aspects of Reforged that we wanted to take some time to address.īefore we go on: the team is excited that Warcraft III: Reforged is finally upon us and we’re fully committed to supporting the game for a long time to come. There were a few hours during launch day where we experienced server-load issues that impacted players’ ability to jump right in, but we were able to resolve those later in the day. First off, we want to say we’re sorry to those of you who didn’t have the experience you wanted, and we’d like to share our plans for what’s coming next. We’ve been following the discussions the past couple days and want to thank you for your feedback as well as your support.
